﻿namespace WorldEditor.Tiles
{
    partial class LayerProperties
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.cbVisible = new System.Windows.Forms.CheckBox();
            this.txtLayerName = new System.Windows.Forms.Label();
            this.pbProperties = new System.Windows.Forms.PictureBox();
            ((System.ComponentModel.ISupportInitialize)(this.pbProperties)).BeginInit();
            this.SuspendLayout();
            // 
            // cbVisible
            // 
            this.cbVisible.AutoSize = true;
            this.cbVisible.Location = new System.Drawing.Point(126, 4);
            this.cbVisible.Name = "cbVisible";
            this.cbVisible.Size = new System.Drawing.Size(15, 14);
            this.cbVisible.TabIndex = 0;
            this.cbVisible.UseVisualStyleBackColor = true;
            // 
            // txtLayerName
            // 
            this.txtLayerName.Location = new System.Drawing.Point(5, 5);
            this.txtLayerName.Name = "txtLayerName";
            this.txtLayerName.Size = new System.Drawing.Size(115, 16);
            this.txtLayerName.TabIndex = 1;
            this.txtLayerName.Text = "Layer Name";
            // 
            // pbProperties
            // 
            this.pbProperties.Image = global::WorldEditor.Properties.Resources.PropertiesHS;
            this.pbProperties.Location = new System.Drawing.Point(149, 4);
            this.pbProperties.Name = "pbProperties";
            this.pbProperties.Size = new System.Drawing.Size(16, 16);
            this.pbProperties.TabIndex = 2;
            this.pbProperties.TabStop = false;
            this.pbProperties.Click += new System.EventHandler(this.pbProperties_Click);
            // 
            // TileLayerProperties
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.pbProperties);
            this.Controls.Add(this.txtLayerName);
            this.Controls.Add(this.cbVisible);
            this.Name = "TileLayerProperties";
            this.Size = new System.Drawing.Size(171, 24);
            this.Click += new System.EventHandler(this.TileLayerProperties_Click);
            ((System.ComponentModel.ISupportInitialize)(this.pbProperties)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.CheckBox cbVisible;
        private System.Windows.Forms.Label txtLayerName;
        private System.Windows.Forms.PictureBox pbProperties;
    }
}
